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121. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
- by CCP Rise - at 2014.04.07 15:52:00
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122. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
I'm back! Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to ...
- by CCP Rise - at 2014.04.07 15:47:00
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123. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Hello Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If ...
- by CCP Rise - at 2014.04.01 11:46:00
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124. Sticky:A/B Testing framework on Singularity - in Test Server Feedback [original thread]
Hi! This is a post to give you guys a heads up that we just deployed the first version of a new testing framework to Singularity. As a result, it's possible that you will notice differences between your client behavior compared to other folks', o...
- by CCP Rise - at 2014.03.27 16:24:00
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125. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Just updated the thread title - this will be shipping in 1.3
- by CCP Rise - at 2014.03.04 16:50:00
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126. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Alright, I'm back from a busy weekend of birthday and New Eden Open (If you didn't watch I highly recommend you do!). First, I wish this stuff was going to Sisi soon so you all could actually get your hands on it, but unfortunately that won't be ...
- by CCP Rise - at 2014.03.04 10:28:00
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127. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Hi guys sorry for the space between posts, I wasn't in the office today, and I'm still not There's two things I can say, one is that we are going to change the Succubus role bonus damage from 125% to 150% to keep the damage potential the same a...
- by CCP Rise - at 2014.02.26 17:39:00
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128. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Since it's come up a few times, even though I'm not talking about cruisers in this thread, in current sketches the Vigilant would gain 14k lock range. Don't you worry.
- by CCP Rise - at 2014.02.25 18:07:00
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129. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Jasen Harper wrote: As a "perfect" Tachmare pilot, I would like to find out if I am going to be losing 25% of my turret damage. I was never real good at math so how does this stack with 100% hull bonus and how might this (trading turret damag...
- by CCP Rise - at 2014.02.25 17:48:00
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130. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
A couple more clarifications: I said 'old nos' in the OP but that can be a bit confusing considering there has been a few different versions. The description provided by bobfrommarketing (I think thats who it was) is very accurate - "Energy Vam...
- by CCP Rise - at 2014.02.25 17:46:00
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131. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Ashley Animus wrote: There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage. Daredevil 200% Vigilant 75% Vindicator 37.5% Dramiel 100%...
- by CCP Rise - at 2014.02.25 17:31:00
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132. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I must say it is nice to read this thread, although surely with this much happiness I've done something wrong... Anyway! A few points on some things I see coming up a lot: The Succubus bonuses are on the wrong race skill - yes! I will flip tha...
- by CCP Rise - at 2014.02.25 17:18:00
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133. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Morwennon wrote: Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have a discussion about ...
- by CCP Rise - at 2014.02.25 14:00:00
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134. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
BadAssMcKill wrote: I think the DD could use a tad more lockrange E: Why does the Dram get such a huge PG nerf The Dram was a typo, PG isn't changing. DD got exactly a tad more lock range already =)
- by CCP Rise - at 2014.02.25 13:50:00
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135. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Mornin! Below you will find the first pass on pirate faction frigates ready for public review. It is our hope to deliver a rebalance on all 15 non-SOE pirate faction ships this summer(yay). Before I lay out the numbers for the frigates as they st...
- by CCP Rise - at 2014.02.25 13:34:00
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136. Snowboarding/skiing at Fanfest 2014 (Tuesday) - in Out of Game Events and Gatherings [original thread]
Once I went snowboarding with Karkur and on the way to the hill she was lecturing me about needing a helmet and I told her not to worry because I was American. Second run I was trying to keep up with her and hooked an edge and face-planted prett...
- by CCP Rise - at 2014.02.25 10:27:00
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137. Snowboarding/skiing at Fanfest 2014 (Tuesday) - in Out of Game Events and Gatherings [original thread]
Ooooo can I come?
- by CCP Rise - at 2014.02.24 09:48:00
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138. Allow the Nestor to fit Covops Cloak as was originally intended - in Player Features and Ideas Discussion [original thread]
Hi I wanted to post because I appreciate that the discussion is mostly very constructive and that's always nice to see. To respond to a few specific things: Quote: The history of this is that the dev team conceived the Nestor as a covert-cap...
- by CCP Rise - at 2014.02.18 14:02:00
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139. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
This is a pretty great analysis. I'll have a look at getting some tweaks in to address some of the issues you raise. Thanks for a really well-articulated argument, I'll update everyone if we can commit to any changes in the near future.
- by CCP Rise - at 2014.02.12 11:48:00
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140. Change the Nestor's Icon Background to Gallente - in Player Features and Ideas Discussion [original thread]
This will be fixed in an upcoming patch, along with 2 other ships that had incorrect backgrounds - the Daredevil and the Revenant
- by CCP Rise - at 2014.02.10 13:12:00
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